![]() ![]() You can sculpt him and cut him up to his respective materials and rebake maps. Here is the video tutorial (in German) for Hexagon that inspired this thread. That's AWESOME that you were able to take the body mesh into Hexagon, make the change to the form, and bring it back into Character Creator modified as a new template!!īlender works you just need to know the object settings which is not the default set for these avatars in case this is not large enough screenshot of the object export panel only have check marks in the following boxes and make sure to match your export on 3dxechange with the axis set up on the object which works with Y axis up - keep vertex order - write materials - include uvs - selection only uncheck the rest of the boxes and the keep vertex order is not a default choice so make sure that is checked in ![]() Yea, I gave up on Blender a couple of months ago. Um.that is not quite correct Edit (on correct post) Oh, the images have been reduced in size and cant read the text image1 on left :- Using this CC Character on right :- I want to remove the butt crack so I can texture the skin for tight fitting clothing (eg Super hero outfits) There is no morph for that image 2 on left :- So I exported her to 3D exchange and exported the body mesh as OBJ and removed the crack in Hexagon and exported modified mesh as OBJ Replace the body in 3DXchange with the modified OBJ and saved as an iClone character on right :- loaded her intro I clone and noticed Edit In Character Creator was active so I clicked it image 3 on left :- Now I have a CC character with no butt crack that is saved as a project and is reloadable in CC on Right :- And all the morphs in CC are still useable on her without loosing my modified butt So everyone who has being saying that once you modify a CC character in 3DXchange that character cannot be used in CC anymore. Anyway I saw on another thread a request for a tutorial on manually re-topologising in 3DCoat and I found this one easy to follow actually I thought a all of this guys 3DCoat tutorials were really good. I have hexagon which I haven't used much and 3DCoat as well which I have used for UV mapping some dresses I made for G5 Gwynn in Shetchup when I was learning about physics cloth when iClone 6 was released. I like manual retopo too, because you have control about the topology, but for such whisked objects as shown in the example, is auto OK, I think. I dont like the autoretopo tool I tend to do manualy retopoogy I absolutely agree. ![]()
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